

This is just a harmless display bug, and it goes to "59" soon after. In JP Set 3, the timer reads "30" at the start. This was shortened to 30 seconds and three characters in the US sets. The high score table has a 60-second timer and allows for 12-character names in the Japan board sets. In US Set 1, this was dropped from 16 pixels to 4 pixels, effectively making this check pointless - if the barrel is four pixels above Mario, he's going to get hit anyway. If Mario's climbing a ladder, and he's within 16 pixels of a barrel above the ladder, the barrel will not roll down that same ladder. This is a special check for the barrels' ladder behavior. Instead, the routine at 1BEF was changed from jp $1C05 to jp $1DA6, fixing the problem without creating an increase in difficulty. In JP Set 2 and all other sets, the previous change was reverted. While this does fix the problem, it also makes the game more difficult by giving Mario slightly less space to move around. In JP Set 1, this bug was fixed by changing Mario's maximum X position from 234 to 229. If he falls through the lowest set of construction beams, his Y position overflows to 0, which counts as beating the level. If Mario is at X position 207 and jumps to the right, he'll bounce off the right side of the screen and fall through the floor. In JP Set 3, there's a level-breaking bug on 25m. The intermission message is different in JP Set 3. The US sets have a more complicated setup:Īs the table shows, all of the Japan board sets do have a level order table, but it's just the 25-50-75-100 cycle copied five times.
#DONKEY KONG UNBLOCKED FULL CODE#
This code is what overwrites the first part of Ikegami's secret message.Īll of the JP sets use a fixed level order. US Set 1 adds a trademark symbol to the title screen and updates the copyright info. US Set 1 was distributed as a speed-up kit with Nintendo Service Department Bulletin #TKG-02 12-11-81 and in all TKG4 board sets, designed to prevent extremely long play times. The following table lists all of these sets in chronological order: There are five official Donkey Kong boards in MAME: It reads out IKEGAMI, referring to Ikegami Tsushinki: This message is immediately followed by this signature in 1BPP format. The complete text is in all board sets except US Set 1, which overwrites the first three lines with other code. Pauline makes a similar scream for help in the Game Boy Donkey Kong when played on a Super Game Boy. Pauline screaming "Help!", which would have been used in place of Donkey Kong's growl.
